Charles Martinet

Charles Andre Martinet (/ˈmɑːrtɪneɪ/ MART-in-ay, French: [maʁtinɛ]; born September 17, 1955) is an American actor. Martinet developed the voices of both Mario and Luigi in the Super Mario video game series, portraying them from 1994 to 2023. He also voiced other characters in the series such as Wario, Waluigi, and their baby equivalents, prior to stepping down as voice actor to become an official brand ambassador for the series.

Martinet is also known for his portrayal of Paarthurnax in 2011's The Elder Scrolls V: Skyrim, as well as Magenta in 2022's Dragon Ball Super: Super Hero.

Early life
Charles Andre Martinet was born on September 17, 1955, in San Jose, California. His mother's family had been in the country since the Mayflower voyages, and his father's family had immigrated from France shortly after World War I, in which Charles' grandfather had served.

His family moved to Barcelona when he was 12 years old, and later to Paris. He attended the American School of Paris and graduated in 1974.

Martinet attended the University of California, Berkeley, where he originally intended to study international law. In his senior year, he decided to discontinue his studies after a tutor told him to "regurgitate information he'd written in his book, chapter-by-chapter". A friend suggested to him to take acting classes to combat his fear of public speaking. His first role was a monologue from the Spoon River Anthology.

Eventually, Martinet earned an apprenticeship at the Berkeley Repertory Theatre. After training with the Berkeley Rep for several years, Martinet went to London to attend the Drama Studio London, where among other skills, he discovered his talent for accents and dialects. Upon returning to California he joined the Berkeley Repertory Theatre. He went on to become a founding member of the San Jose Repertory Theatre for four years.

Career
Martinet earned the job as Mario's voice at Nintendo when one day in 1991, he was on the beach and received a call from a friend who told him that there was going to be an audition at a trade show in which auditioneers "talk to people as a plumber". He went to the audition at the last minute as the casting directors were already putting away their equipment. Charles Martinet walked in and asked, "Can I please read for this?". The directors let him audition and told him, "You're an Italian plumber from Brooklyn". At first Martinet planned to talk like a stereotypical Italian American with a deep, raspy voice. He then thought to himself that it would be too harsh for children to hear, so he made it more soft-hearted and friendly, resulting in what Mario's voice is today. Martinet has also stated that he kept on talking with his Mario voice until the audition tape ran out. He says that Gremio from William Shakespeare's The Taming of the Shrew was an inspiration for his portrayal of Mario.

Working for Nintendo since 1991, Martinet started voicing Mario at video game trade shows in which attendees would walk up to a TV screen displaying a 3-D Mario head that was designed to move around the screen and hold full conversations with them. This system was called Mario in Real-Time or MIRT and was developed by Pasadena based SimGraphics. Martinet could see the attendees by means of a hidden camera setup, and a facial motion capture rig recorded his mouth movements to synchronize Martinet's mouth movement with the on-screen Mario mouth movement. This digital puppetry, with Martinet's comic performance, was a novelty at the time. Martinet also voiced Mario in the 1992 Super Mario Bros. pinball arcade machine.

Martinet's first video game appearance as Mario was in the 1994 CD version of Mario Teaches Typing and formally debuted in the 1995 release of Mario's Game Gallery, where he spoke full dialogue as Mario for extended periods of time to the player.

Most were first exposed to Mario's voice in the landmark 1996 game Super Mario 64. During his time working through MIRT, Martinet became acquainted with Mario series creator Shigeru Miyamoto. Seeking a professional voice actor for Super Mario 64, Miyamoto had Nintendo contact Martinet to inquire about voicing Mario in the game. An opportunity he was not expecting, Martinet agreed immediately, making the trip from Sausalito to Bad Animals Studio in Seattle to record for the game. Mostly unscripted, Martinet was given examples of what the teams in Japan were looking for by the producers, in addition to improvisation which lead to the creation of many of Mario's catchphrases. During the recording session, it was wondered what Mario would do when the player leaves him alone. In the end, Martinet came up with the idea that Mario would dream of pasta during his sleep. In the final game, Mario says "night nighty. Ahhh spaghetti, ahhh ravioli, ahhh mamma mia" when in his second sleeping position.

Following Super Mario 64, he would go on to additionally voice Luigi, Wario, Waluigi, Metal Mario, Shadow Mario, Mini-Mario Toys, Baby Mario, Baby Luigi and Baby Wario in most games wherein these characters speak. He also voiced the enemies Wart, Mouser, Tryclyde, and Clawgrip in Super Mario Advance. His voice work appears in the English and Japanese language versions of the games. With his work as Mario in Super Smash Bros. Ultimate, the Guinness Book of World Records recognized Martinet for having performed the same character in one hundred different titles, the most of any video game voice actor.

Martinet provided voiceover acting for the boxers and the announcer in the Super NES title Super Punch-Out!!. He voiced the character Vigoro in Sega's Dreamcast and GameCube role-playing video game, Skies of Arcadia. He did the voice of Homunculus in the Konami PlayStation 2, Xbox and Windows game Shadow of Destiny, and provided voices for Reader Rabbit and The ClueFinders games. In 2009, Martinet told That Gaming Site that he wanted to voice Link in The Legend of Zelda: Ocarina of Time, but Shigeru Miyamoto told him that Link would remain without a voice. However, Link's grunts have been voiced by various Japanese voice actors.

In addition to video game voiceovers, Martinet has worked as a voice actor in commercials, cartoons, and promotions. At the Electronic Entertainment Expo (E3) trade show in 2005, Martinet remotely interacted with players from New York in a playable demo of Animal Crossing: Wild World. Martinet did Mario's voice as the announcer for Pac-Man Vs. on the Nintendo GameCube.

Other than the Mario series, Martinet has also done work for the video game Cel Damage as the voice of Fowl Mouth, as well as the primary voice work in several educational game series such as LeapFrog. He also voiced the dragon Paarthurnax in the 2011 video game The Elder Scrolls V: Skyrim, Orvus in 2009's Ratchet & Clank Future: A Crack in Time, and narrated the cutscenes and menus for the 2013 video game Runner2 and Runner3, appearing as a hidden playable character in the latter. Martinet also narrated for the 2020 Netflix docuseries High Score. Martinet provided the voice of Magenta in the English dub of the 2022 anime film Dragon Ball Super: Super Hero.

On August 21, 2023, Nintendo of America announced on Twitter that Martinet would be retiring from providing voice acting for the Super Mario games but would continue to work with Nintendo as "Mario Ambassador". Kevin Afghani subsequently took over voicing Mario and Luigi, starting from Super Mario Bros. Wonder.

OVAs & Specials

 * JoJo's Bizarre Adventure (1993-2002) - Pilot B (OVA 3), Fruit Seller (OVA 4) , Poor Man (OVA 4) , Owner Of The Cafe (OVA 10) , Doctor (OVA 11)

Anime Films

 * Dragon Ball Super: Super Hero (2022) - Magenta

Video Game Dubbing

 * Skies of Arcadia (2000) - Vigoro, Additional Voices
 * Skies of Arcadia: Legends (2002) - Vigoro, Additional Voices
 * Dragon Ball Legends (2018) - Magenta
 * WarioWare Gold (2018) - Wario/Wario Deluxe
 * WarioWare: Get It Together! (2021) - Wario, Wario Bug, The Supreme Developer